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Coding & Game Design (Fall 2024)

Coding & Game Design (Fall 2024)

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Devlog

  • Behavior Trees
    December 13, 2024 by Lupe Hernandez
    For this assignment, I designed a new level featuring AI attacking the player through behavior trees... Continue reading
  • Bullet Drop
    December 13, 2024 by Lupe Hernandez
    This concept was relatively easy to grasp, as I had learned LineTrace years ago. The task required me to create a function that takes a start position, velocity, and MaxSimTime as parameters. However,... Continue reading
  • Saving and Loading
    December 13, 2024 by Lupe Hernandez
    The player spawns and begins collecting coins. Upon reaching a checkpoint, their progress is saved. When the game is relaunched, the player respawns at the last checkpoint, and the coins appear with u... Continue reading
  • Weapon Spawner & Dialogue
    December 13, 2024 by Lupe Hernandez
    In class, I learned a lot about Data Tables, Structures, and Enumerations. It's a handy and easily accessible tool that holds data such as variables. I found it pretty easy to set up, but the programm... Continue reading
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